![Wink :wink:](./images/smilies/icon_wink.gif)
(Here are two screenies: http://aitolikon.sourceforge.net/Shot-09-12-2003-01.jpg http://aitolikon.sourceforge.net/Shot-09-12-2003-02.jpg).
Limits for now are: only one surface per file (but this is going to be easy) and no animations at all (I'm very new to this).
So, my question is: how technically does interpolation buffer work in Irrlicht?
I'll store (key?)frames I read from the file somewhere (MD3 files easily have 200/300 frames stored), but then how do I update the interpolation buffer?
Also, looks like md3 models don't use interpolation at all. Looks like all frames are stored in every file
![Shocked :shock:](./images/smilies/icon_eek.gif)
Thanks for your time (and again thanks to Niko for the engine!).[/url]