im new to irrlicht and have tested some things.
(my target is do realise a small 2d jump n run game based on bsp maps)
now i got the first problems and i think i need some help
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a) Question about shader using from q3
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As i mapped many things in q3 based engine i has done a small testing map for my first steps with irrlicht.
Is it really the point that i cant use q3 shaders in my pk3 file ?
so i am really forced to do all effects etc.. (for example fog etc..) based on irrlicht code ?
b) about IDE .net 7.0
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i installed the files in the way the first tutorial or sample mentioned it.
so i inserted my path to the lib & include things.
but i t looks like there is a path missing, think so
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i must copy the Irrlicht.dll to every sample folder to build and test them.
is this planed ? think and hope not hehe.
the other way is to copy the Irrlicht.dll to the win/system32 folder
but its alos only a workaround.
i think there is a problem in my path of .net but im not sure.
c) perhabs something to to with problem b)
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error: www.fidel.vido.info/show/irrlicht.jpg
every time im using a example with
#include <iostream>
i cant build it.
error sais something about: libcd-lib but as im new to this coding stuff i dont know how to handle it.
any ideas.
hope that arent to much and nooblike questions
looking forward to hear something from you
thx in forward.
fidel