hello,
when i try to load a bsp file which was made with GTKRadiant
then the vertex coordinates are distorted !
i use a test level which is just a hollow cube with one texture
and the engine displays some triangles (textured) with wrong
corner coordinates
maybe irrlicht indexes wrong into the vertex list
i would like to know in which way i have to store the vertices in a bsp
file to make it work with irrlicht !
(sorry for my bad english, i'm german)