I've created a 3d model of a room in Max and want to export it as 3ds, so I can use it in Irrlicht...
My problem now is that the textures of the different objects (eg. the alarm clock; tv; bed etc) are different image files and different materials in max. But I only want to export one object and attach the exact textures like in this picture to it in irrlicht...
Quick note: keep in mind that all 3ds meshes loaded into irrlicht will be flat shaded (if you use dynamic lights). So you might wanna consider another format. But since your room has mostly flat surfaces (execpt the bed) it might be ok.
For your question I let anybody else help you (I dont use 3ds).
It is like it is. And because it is like it is, things are like they are.
I'm not sure what would be better. I guess it depends on what you are making. It seems likely that you are going to get more control if you seperate them into individual objects. You could even apply some physics to each, it could add a lot more realism, aside from the fact I imagine it will be much easier to apply textures to individual objects rather then a whole room full at once.
I really dont know though, maybe someone who has more experience can reply?
well you wont see the room from another perspective than the shown one, so I thought it might be easier to export it as one model for the player will rather click than move around in this room...
but nevermind, i'll make seperate objects then... thnx anyways
I imagine if you're only going to see the scene from one angle and not be able to move around 3d style at all, you could also just render the whole thing as an image in 3dstudio max. Then just show the image in irrlicht, and make some sort of image map for it...
mja i thought of that idea for myself...
but that wont solve the problem...
I am sure that I will run into a similar problem sometime and then I'll curse myself for not finding a solution now...