Implementing 3D sound with irrlicht?
Implementing 3D sound with irrlicht?
Does anyone know of a very good 3d sound engine of some sort that works with irrlicht so like. I can play a sound at a specific x,y,z coordinate rather then just playing a sound, to simulate 3d sound basically?
try to use http://www.openal.org/ or directsound directly (i think it has positional audio support)
you could you FMOD for example, if you dont do any commercial game with it (because you've to pay if yes) http://www.fmod.org/