Implementing 3D sound with irrlicht?

If you are a new Irrlicht Engine user, and have a newbie-question, this is the forum for you. You may also post general programming questions here.
Post Reply
Spartacus
Posts: 70
Joined: Fri Nov 21, 2003 11:56 pm

Implementing 3D sound with irrlicht?

Post by Spartacus »

Does anyone know of a very good 3d sound engine of some sort that works with irrlicht so like. I can play a sound at a specific x,y,z coordinate rather then just playing a sound, to simulate 3d sound basically?
elvencode
Posts: 33
Joined: Thu Oct 02, 2003 11:10 am
Location: Italy
Contact:

Post by elvencode »

try to use http://www.openal.org/ or directsound directly (i think it has positional audio support)
Spartacus
Posts: 70
Joined: Fri Nov 21, 2003 11:56 pm

Post by Spartacus »

Well open al kinda has it i guesss :/ not really what I was looking for maybe ill try and use direct sound instead. Now only to go and find a tutorial on positonal sound :p unless anyone knows an easier way :p
elvencode
Posts: 33
Joined: Thu Oct 02, 2003 11:10 am
Location: Italy
Contact:

Post by elvencode »

you could you FMOD for example, if you dont do any commercial game with it (because you've to pay if yes) http://www.fmod.org/
Post Reply