Irrlicht 0.9 Release
Irrlicht 0.9 Release
For those of you that don't check the mainpage!
The GeoMipMap scene node I had done is now integrated into Irrlicht, along with a ton of other updates!
I've yet to check out the multi-pass rendering, but that shows huge promise for mixing with shaders and creating incredible terrains!
Oh, I had some trouble downloading from sourceforge ( pretty slow ) so I uploaded irrlicht-0.9 on my site, in case others have trouble with sourceforge, my site's very fast!
http://irrlicht.spintz.com/irrlicht-0.9.zip
The GeoMipMap scene node I had done is now integrated into Irrlicht, along with a ton of other updates!
I've yet to check out the multi-pass rendering, but that shows huge promise for mixing with shaders and creating incredible terrains!
Oh, I had some trouble downloading from sourceforge ( pretty slow ) so I uploaded irrlicht-0.9 on my site, in case others have trouble with sourceforge, my site's very fast!
http://irrlicht.spintz.com/irrlicht-0.9.zip
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- Contact:
Hot damn!!
Niko seems to be on fire...I was still getting familiar with all the new stuff in 0.8, and here we are with 0.9 already. Won't be long till we hit the big 1.0, as OGRE has recently also.
Good work Niko
Good work Niko
My irrlicht-based projects have gone underground for now, but if you want, check out my webcomic instead! http://brokenboomerang.net
Hey Niko, question about the FPS camera, is there any reason you don't put in the patch in CCameraFPSSceneNode::animate() to change
to :
??? It makes the FPS camera a lot smoother!
Code: Select all
if (cursorpos.X < 0.49f || cursorpos.X > 0.51f ||
cursorpos.Y < 0.49f || cursorpos.Y > 0.51f)
Code: Select all
if (cursorpos.X != 0.5f || cursorpos.Y != 0.5f )
??? It makes the FPS camera a lot smoother!
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- Joined: Thu May 27, 2004 3:18 pm
- Location: Canada
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- Posts: 448
- Joined: Tue Oct 05, 2004 3:24 am
- Location: Boston, MA
LoL Niko keep it up you really have one of the best Engines out there! And it gets better everyday!
Irrlicht Moderator || Game Designer
Learn the basics at </dream.in.code>
Learn the basics at </dream.in.code>
I would like to know when Irrlicht.Net will be up to par with the normal library. I know everyone says just learn c++, but honestly i dont have the time or will to do so. I would like to develop in .Net languages, first because i already know those, second, it is so much easier, intellisense actually works, and you dont have to use all those pointers at all. Anyway, to not turn this into a flamewar between programming languages and generations, this is just my personal 2 cents. Question still remains tho, it is pretty hard to develop in .Net when there is no GUI stuff at all, plus the terrain renderer and other features are missing as well.