Hi,
short question about BSP/PK3 and Models:
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is it possible to load a BSP/PK3 archive in IRRLICHT
with a models dir in it like q3 usied to do it?
So i want to map all gemeotry AND the "deco-Models" in GtkRadiant and irrlicht just makes the Rest (like i know it from q3 games)
my 2 test PK3 with 2ds and/or 3ds models in the pk3 wher working, but the models were invisible.
so where is the error ?
samples:
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i have taken a look on the sample files of irrlicht 0.8. thanks for that help.
But are there any other additional examples or something like that.
im working an a small 2D Jump N Run.
So BSP loading and basic movement with Collision is working, but its really basic atm and i need a bit more sample matieral because im really new to c++ things.
greey
fidel
BSP/PK3: md2/md3 in archive && Search for example
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your models directory is not the problem if you include it in the pk3; the problem is that Irrlicht doesn't load md3 meshes (yet) and besides that you'd need an entity reader in order to get th elocation of those md3 models in your level.
an md3 loader has been attempted to be created. check these forums for it; but it still works as an external mesh loader, so if you placed them in the map file you'll still need a bsp entity reader.
an md3 loader has been attempted to be created. check these forums for it; but it still works as an external mesh loader, so if you placed them in the map file you'll still need a bsp entity reader.
I've also heard of this Bsp Reader. In fact I've try to obtain it from one topic of this forum but the link isn't working and the people that maybe have this bspreader don't respond. I we can have that tool this should be great because there's the possibility to load not only the quake3 level and the enemy, but also the ammo in the level,weapons etcetera. But I can't obtain it. If anyone can give a link to this reader, that's would really apreciate .
S.T.A.R.S.! (Resident Evil 3)
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- Posts: 7
- Joined: Thu Mar 24, 2005 12:42 pm