compiling troubles

If you are a new Irrlicht Engine user, and have a newbie-question, this is the forum for you. You may also post general programming questions here.
Post Reply
squareball
Posts: 11
Joined: Sat Mar 05, 2005 3:41 am

compiling troubles

Post by squareball »

I tried doing the tutorial
http://irrlicht.sourceforge.net/phpBB2/ ... php?t=5813

but it couldn't compile

Code: Select all

  cannot find -ljpeg 
  ld returned 1 exit status 
 ...\Irrlicht\Makefile.win [Build Error]  [Irrlicht.dll] Error 1 
I followed the instructions as shown in the tutorial, and I'm using dev-cpp 4.9.9.2
bearSoft
Posts: 165
Joined: Fri Apr 01, 2005 9:55 pm
Location: Denmark

Post by bearSoft »

perhaps u could look at the sourse to that link that u used
This should be the solution to the problem
its not simple though..
http://people.freenet.de/abusoft/Irrlicht/IrrDevDX.htm
Regards.
Tech: win98se| 320mb ram| abitbe6| 433mhzceleron| atiRadeon7000.64mb| soundblaster125| dx9.0b | devCPP | IRR 0.12.0 |
squareball
Posts: 11
Joined: Sat Mar 05, 2005 3:41 am

Post by squareball »

lmao, got it to finally work with dx8 and dx9...but I also found that it disabled opengl :lol:

Rather than open with opengl, it just closes, as it normally does to dx when it's not supported.
Oh well, I'm too tired tonight to work on it: maybe I'll tinker with it tomorrow after work.

Thanks for the link, btw.
bearSoft
Posts: 165
Joined: Fri Apr 01, 2005 9:55 pm
Location: Denmark

Post by bearSoft »

squareball wrote:..but I also found that it disabled opengl
That is an important isue! -ty.
Regards.
Tech: win98se| 320mb ram| abitbe6| 433mhzceleron| atiRadeon7000.64mb| soundblaster125| dx9.0b | devCPP | IRR 0.12.0 |
squareball
Posts: 11
Joined: Sat Mar 05, 2005 3:41 am

Post by squareball »

Ok, I figured it out: both tuts are missing one step to enable opengl support.

In Project Options, Parameters, Linker...
Throw in libopengl32.a from the devcpp\lib directory.
Post Reply