You said you were using OpenGL for rendering, so you shouldn't have to change any of your code to make it compile, so why not?
![Wink ;)](./images/smilies/icon_wink.gif)
Code: Select all
player[RLG] -> setPhaserLevel( KILL );
player[RLG] -> setPhaserTarget( "luchie" );
player[RLG] -> fire( player[RLG] -> getPhaserTarget() );