Take'em for a test drive!!
yup, we already discussed it with Zdimitor. It has to do with how 3dsmax renders to texture. It creates too many separate tga files whereas Giles only creates 1 for the whole scene. And it also has to do with merging geometry with the same material together. If you run the lmts version you'll see it's much faster because of how it handles lightmapping.
but that's the idea of this test drive, detect anommalies and try to correct and improve them.
thanx for trying it out!!
as soon as I get a faster version I'll post it up.
but that's the idea of this test drive, detect anommalies and try to correct and improve them.
thanx for trying it out!!
as soon as I get a faster version I'll post it up.
I found a way to speeds up loading time of .my3d scene:
In My3D Loader i disable mipmapping for creating lightmaps, so loading time speeds up from 50 to 25 secs (In OpenGL), but FPS the stays the same.
I update My3DTools and make new version 3.12 (with all patches), get it from
http://my3dproject.nm.ru
2Afecelis: Try it with new optimized MAX Laguito Scene.
In My3D Loader i disable mipmapping for creating lightmaps, so loading time speeds up from 50 to 25 secs (In OpenGL), but FPS the stays the same.
I update My3DTools and make new version 3.12 (with all patches), get it from
http://my3dproject.nm.ru
2Afecelis: Try it with new optimized MAX Laguito Scene.
Great news!!!!
In My3D Loader fixed great bug (memory leak in creating lightmaps) - thanks to niko for it.
I guess it was a reson of big memory consumption in test application of Afecelis.
Get freshest version of My3D Loader v.3.13 from here
http://my3dproject.nm.ru
In My3D Loader fixed great bug (memory leak in creating lightmaps) - thanks to niko for it.
I guess it was a reson of big memory consumption in test application of Afecelis.
Get freshest version of My3D Loader v.3.13 from here
http://my3dproject.nm.ru
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