Irrlicht Screenshot Thread

Discuss about anything related to the Irrlicht Engine, or read announcements about any significant features or usage changes.
theduck
Posts: 29
Joined: Thu Mar 03, 2005 4:59 am

Re

Post by theduck »

Pr3t3nd3r said: "Cool. What are you doing ? your project .." about Sweenie.
Actually, both him and I are making wrappers for Irrilicht for the BlitzBASIC languages. His is BlitzMax, and mine is Blitz3d or BlitzPlus.

See my post here > http://irrlicht.sourceforge.net/phpBB2/ ... php?t=5906
My Worklog > http://blitzbasic.com/logs/userlog.php? ... 16&log=445
Sweenie's Post > http://blitzbasic.com/Community/posts.php?topic=44598

Some of my screenies of my wrapper (Been working 2 days total so far):
Image
http://img191.exs.cx/my.php?loc=img191& ... les8mr.png < Big Pic

Image
http://img57.exs.cx/my.php?loc=img57&im ... pic1oy.png < Big Pic

Image
http://img227.exs.cx/my.php?loc=img227& ... pic4ux.png < Big Pic

Image
http://img165.exs.cx/my.php?loc=img165& ... ire3nx.png < Big Pic
afecelis
Admin
Posts: 3075
Joined: Sun Feb 22, 2004 10:44 pm
Location: Colombia
Contact:

showcasing Jox's Lmts loader (using Pulsar lmtools)

Post by afecelis »

Image
afecelis
Admin
Posts: 3075
Joined: Sun Feb 22, 2004 10:44 pm
Location: Colombia
Contact:

showcasing Mohaps' Csm loader

Post by afecelis »

Image
mohaps
Posts: 248
Joined: Tue Jun 08, 2004 1:54 pm
Location: Shrewsbury MA
Contact:

Post by mohaps »

the squiggly line / arc discharge system
Image
Image
---
Saurav Mohapatra
author, artist and bona fide geek

web: http://www.mohaps.com
email: mohaps AT gmail DOT com
TheHitchhiker
Posts: 71
Joined: Sat Aug 14, 2004 3:42 pm

Post by TheHitchhiker »

certanly looks cool. Afecelis and Mohaps, my congatulations to both of you.
Use the Source!
Image
afecelis
Admin
Posts: 3075
Joined: Sun Feb 22, 2004 10:44 pm
Location: Colombia
Contact:

Post by afecelis »

thnx Hittch!!!

best thing is that both lmts and csm are now built-in formats in version 0.9!!!!

:D
TheRLG
Posts: 372
Joined: Thu Oct 07, 2004 11:20 pm

Post by TheRLG »

Pilotze
Posts: 19
Joined: Tue Aug 24, 2004 1:33 pm
Contact:

Post by Pilotze »

I tried to make my terrain look a little bit 'icy' ... so here's the result :)
Image

http://www.directupload.net/images/050403/YttoUO8e.jpg
Das war jetzt erstmal der letzte fürs erste
Joe_Oliveri
Posts: 448
Joined: Tue Oct 05, 2004 3:24 am
Location: Boston, MA

Post by Joe_Oliveri »

how did you make this snow effect? :)
Irrlicht Moderator || Game Designer
Learn the basics at </dream.in.code>
bal
Posts: 829
Joined: Fri Jun 18, 2004 5:19 pm
Location: Geluwe, Belgium

Post by bal »

SkaterX29527 wrote:how did you make this snow effect? :)
Perhaps based on the snow example of http://zenprogramming.tripod.com
General Tools List
General FAQ
System: AMD Barton 2600+, 512MB, 9600XT 256MB, WinXP + FC3
TheRLG
Posts: 372
Joined: Thu Oct 07, 2004 11:20 pm

Post by TheRLG »

SnowGlobe->shake();
Joe_Oliveri
Posts: 448
Joined: Tue Oct 05, 2004 3:24 am
Location: Boston, MA

Post by Joe_Oliveri »

bal wrote:
SkaterX29527 wrote:how did you make this snow effect? :)
Perhaps based on the snow example of http://zenprogramming.tripod.com
Thank you! I knew of the site, just not the example!
Irrlicht Moderator || Game Designer
Learn the basics at </dream.in.code>
ZDimitor
Posts: 202
Joined: Fri Jul 16, 2004 3:27 am
Location: Russia

Post by ZDimitor »

Here is my SS :)

Image

Image
Wmbest2
Posts: 7
Joined: Thu Aug 19, 2004 10:33 pm
Location: PA, USA
Contact:

Post by Wmbest2 »

That looks Awesome ZDimitor. I am really starting to hope that one day Anti-Aliasing is integrated with the engine. Did you use any sort of Anti-Aliasing?
ZDimitor
Posts: 202
Joined: Fri Jul 16, 2004 3:27 am
Location: Russia

Post by ZDimitor »

Yes, but only in D3D, read this how to integrat it in Irrlicht (http://irrlicht.sourceforge.net/phpBB2/ ... php?t=6020)
Post Reply