In Irrlicht, is the Y or the Z axis height?
persumabley X is breadth, I personally would have guessed Z was depth.
and surely all 3D positions will be declared X, Y, Z.
So could someone tell me which way around it is please?
Thanks
Quick question
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- Posts: 69
- Joined: Wed Mar 30, 2005 8:16 am
- Location: Keerbergen, Belgium
You're right, Z is depth.
I preffer to think of it as:
I don't like people poking my nose
*whistles*
I preffer to think of it as:
Code: Select all
Y Z
| /
| /
|/
0--------X
*whistles*
Last edited by Fraza on Tue Apr 05, 2005 9:35 pm, edited 1 time in total.
That is a right handed system. Irrlicht uses a left handed system. That means the Z axis should point to the back, not to the front. But the Y axis points up, that's correct.Fraza wrote:You're right, Z is depth.
I preffer to think of it as:
I don't like people poking my noseCode: Select all
Y | | | 0--------X / / / Z
(Z is thus not poking your nose )
It is like it is. And because it is like it is, things are like they are.