Irrlicht Screenshot Thread
That's looking really nice good work!
R2D2's Irrlicht Mods
Messed up with my database so the page is not working at the moment -.-
CPU: Core 2 Quad Q6700RAM: 4096 mb Graphics: Radeon 4850 512mb Sound: on board InternetConnection: DSL
Messed up with my database so the page is not working at the moment -.-
CPU: Core 2 Quad Q6700RAM: 4096 mb Graphics: Radeon 4850 512mb Sound: on board InternetConnection: DSL
@Vermeer: thnx for all that! it also means we'll have to double-think the levels we create in order to get dettached meshes wherever we plan to have a shadow getting casted, lol. I tried the "subdivide" command but all it did was triangulate my mesh, so I still gotta try your method, and yes, applying a gaussian blur to the lightmaps sounds very interesting as well. Hey tio, que mata de conocimiento que eres!
@katoun: really nice screenshots. The first shot looks like a terrain node with 2 layer blending material, but then (and correct me if I'm wrong) the other screenshots show the ripples get affected and go in the direction they physically should. So what you want is a physics-responsive water node (like those in UT2k3-2k4)? or simply a wate rnode with better wave animation?
anyway, impressive, very very impressive... and cool
@katoun: really nice screenshots. The first shot looks like a terrain node with 2 layer blending material, but then (and correct me if I'm wrong) the other screenshots show the ripples get affected and go in the direction they physically should. So what you want is a physics-responsive water node (like those in UT2k3-2k4)? or simply a wate rnode with better wave animation?
anyway, impressive, very very impressive... and cool
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- Posts: 237
- Joined: Thu May 27, 2004 3:18 pm
- Location: Canada
Afecelis:
The frist screenshot is not a terrain!!!
Initialy I piked 4 vertices from the water and draged it up and then released it and that is the first frame.
Next the water goes it's normal corse , it falls down and generates waves
The idea is that I have just created a IWaterSceneNode witch hase a water_drop(f32 x,f32 y,f32 depht) added witch 'makes' a drop on the coordonate (x,y) on the water and then waves come along.
Just need to make it work.
The frist screenshot is not a terrain!!!
Initialy I piked 4 vertices from the water and draged it up and then released it and that is the first frame.
Next the water goes it's normal corse , it falls down and generates waves
The idea is that I have just created a IWaterSceneNode witch hase a water_drop(f32 x,f32 y,f32 depht) added witch 'makes' a drop on the coordonate (x,y) on the water and then waves come along.
Just need to make it work.
Kat'Oun
katoun:
will your water also have movement when nothing drops in to?
bami:
it's a deathmatch map from Halo isn't it? have you rebuild it by yourself or have you more or less stolen it?
will your water also have movement when nothing drops in to?
bami:
it's a deathmatch map from Halo isn't it? have you rebuild it by yourself or have you more or less stolen it?
R2D2's Irrlicht Mods
Messed up with my database so the page is not working at the moment -.-
CPU: Core 2 Quad Q6700RAM: 4096 mb Graphics: Radeon 4850 512mb Sound: on board InternetConnection: DSL
Messed up with my database so the page is not working at the moment -.-
CPU: Core 2 Quad Q6700RAM: 4096 mb Graphics: Radeon 4850 512mb Sound: on board InternetConnection: DSL
eeeeee, chickens. i loveem (this game is a joke. real, but crappy and funny)
http://i4.photobucket.com/albums/y114/K ... icken1.bmp
http://i4.photobucket.com/albums/y114/K ... icken1.bmp
2ZDimitor:
Well is king of like the water example in Ogre only this one is inside the Engine not outside(like in Ogre) and it is mutch clear written .Orcourse my first test was a total mess(and the source and the result).Now it is realy nice.
But first I must find out how to test when some pirticles hit the water and were (this is for my water demo) and I don't know how yet.
Well is king of like the water example in Ogre only this one is inside the Engine not outside(like in Ogre) and it is mutch clear written .Orcourse my first test was a total mess(and the source and the result).Now it is realy nice.
But first I must find out how to test when some pirticles hit the water and were (this is for my water demo) and I don't know how yet.
Kat'Oun