hello.
well, being distracted with othe rprojects (mainly helping a very good friend) so I guess I'm gonna keep this for rare moments I'm in the mood and with some minutes (ie: while rendering huge lightmaps with other project) and CPU % is ok for extra load
So, in case Blaze team wants to use this as is right now, I can pass to afe the ship, I mean, I know often is good to have at least a sample of what it'll be, and as the mesh is the same since I started first texturing pixels, and will allways be the same....i could send it so u could play with it, having in mind there's loads of detail going to be in it. I just enjoy it that way.
But as dunno when I'll end it, well, I suppose even with some rough touches more would be good to go for just using it, but I tend to do it propperly.
As u see in the shots, it's yet using both sides same texture: the file I'll pass afe, would be just with a second tga, which would be a plain copy of the texture, just asigned to the othe r3d side of the ship, so making two materials. The idea is...put diferent scratches (u can see already one and some bullets holes) in different sides, and of course, make a pixels mirror in the "42", lol....That is, disguise the fact is a mirrored texture. This way it use to end pretty good(using the base texture, I work 50% less, and all matches as in an industrial vehicle), and yet not with the symetrical sindrome...
Oh, remember, is the ship of a veteran, a dirty one. The ship has surpased all kind of escape from bad, bad places..
(the pilot himself is even uglier...XD )
Well, I hope to end this some day, so u'll see my initial idea better.
I can pass the (very early)WIP to afe in OBJ(Milkshape is one of the few to respect Wings3d hard edges/sooth groups) , or directly Milkshape format (I have also Milkshape) .
Also, is a bit higher surely of what it was intended to be..hehe.
2,332 tris, and 2 textures of 1024x1024. (I don't think it'll loose too much if resized to 512x512, or maybe yes...dunno )
yet in the numbers -or bellow- Unreal Tournament2003 per character specs...
you know, I'm busy now with other stuff...
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