![Very Happy :D](./images/smilies/icon_biggrin.gif)
http://aitolikon.sourceforge.net/Shot-10-12-2003-01.jpg
I think the "missing" triangles in the feet are due to bad vertex indices, anyway I tried loading different models with multiple surfaces and they work perfectly.
Now I just have to add automatic loading for skins and to understand how exactly does "animation.cfg" work.
After that, I'll try to make a class to load an entire model from a pk3 archive (Q3 models are tipically split in three parts) and then add specific MD3 features such as tags...
Uh, of course as soon as I think it's "mature", I'll post the code or even send it to Niko if he wishes to consider adding it as a feature for new versions.
![Wink :wink:](./images/smilies/icon_wink.gif)