Hello everyone!
I would like to now if someone could help me with finding some information about the perspective correction on the wireframe in 3D engine's.
I have googled for information about it for several hours but it looks like perspective correction has been intergrated in the intel CPU as I found nothing usefull.
If you could point me to the place in the IRRLight source code where the perspective correction is done I would be very pleased!
Or even better if you could provide me with an tutorial/doc about it!
Thanks in advance!
Martijn
PS: I am not looking for information about Perspective Texture Mapping. But the real correction on the wireframe.
3d Perspective Corretion
I think Martijn means the matrix operation to projection/perspective coordinates - where points converge as they move further away from the camera.
The pipeline is:
local->world->camera->projection/perspective->clip->screen/rasterisation
Have a google for "graphics pipeline".
The pipeline is:
local->world->camera->projection/perspective->clip->screen/rasterisation
Have a google for "graphics pipeline".
djceejay
Studying :: BSc Computer Games Technology :: UK
Studying :: BSc Computer Games Technology :: UK