how to import animations?

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MongoOlli
Posts: 3
Joined: Sat Dec 13, 2003 11:23 am

how to import animations?

Post by MongoOlli »

hi

is there are way to export my max animations to irrlicht?
i have a q2 importer and have the models with all keyframes in max, but how i export it to irrlicht? ive only a q3 exporter, but md3 isnt supported by irrlicht..

sorry for my bad english, im german :)
wornaki
Posts: 54
Joined: Sat Aug 23, 2003 1:18 am
Location: Argentina, South America

Post by wornaki »

Look for the brand new importer for .md3 in the advanced forum. I think it works..
madinitaly
Posts: 92
Joined: Sat Nov 29, 2003 8:30 pm
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Post by madinitaly »

It is actually here:
http://irrlicht.sourceforge.net/phpBB2/ ... .php?t=695
It should work, and needs some testing :wink: enjoy.
MongoOlli
Posts: 3
Joined: Sat Dec 13, 2003 11:23 am

Post by MongoOlli »

ok sounds great, thx a lot..
by the way I saw that i was using 0.4 ... now ive downloadet 0.4.2, but it crashes immediately on start :( even the tutorials..
wornaki
Posts: 54
Joined: Sat Aug 23, 2003 1:18 am
Location: Argentina, South America

Post by wornaki »

Is there any error message?Did you modif the flags for the device? If you do not comment more it will be difficult to help ya out
MongoOlli
Posts: 3
Joined: Sat Dec 13, 2003 11:23 am

Post by MongoOlli »

i modified nothing. im also not a good coder, max i can handle..
in the dos box no error is displayed, in windows i get the typical message an error in a memorycell (sorry difficult to describe, my english is not the best but i hope you know the message :? )
madinitaly
Posts: 92
Joined: Sat Nov 29, 2003 8:30 pm
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Post by madinitaly »

I'll take a rough guess: you're using Dev-C++.
If so, you must change "EDT_DIRECTX_8" to "EDT_OPENGL" in your code.
wornaki
Posts: 54
Joined: Sat Aug 23, 2003 1:18 am
Location: Argentina, South America

Post by wornaki »

or use the modified dll and static library provided kindly by nop, if I remember well (of course, in case this is the problem)
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