Hi,
I've developed DMFLoader for Irrlicht 0.9 and I've used your wrapper in binary samples to show Newton physics capabilities applied to a base level created with DeleD.
I think you'll work is really useful but if you don't intend to continue please send me you current work at the following address buzzoathome@yahoo.it .
I'll try to continue myself to integrate physics in my games.
Thanks in advance .
nice to see some ppl are using the stuff i wrote. Well, here is the latest version i had on my disk. Well, as i can remember the last thing i was working at newton++ was to implement the "fluid" stuff (not finished). The demo source files can be found in the archieve with all the other stuff. Newton++ is sill based on Irrlicht 0.8. At the moment i am working on a FPS game in my spare time, but all suggestion to newton++ are still welcome. Newton++ is based on newton 1.31 and is still missing the "fluid" stuff (as i mentioned) and the most joints.
I've got the thing compiled and working (demo1) but I'm getting loads of memory leaks on exit. At first I thought is was because the NewtonFactory wasn't being deleted but adding that didn't help.
Its been a while since I've used it (I know use my own wrapper) but it was fairly simple to replicate. Just compile and run the demos in debug mode on VC++ and see a load of leaks on exit.
Do you have a complete wrapper over Newton? I would like to complete Newton++ maybe i could complete it using your code.
Well, i tried it but i haven't found a memory leak so far. Maybe there was something from because i compiled the libraries with the MSVC Beta 8. I am using MinGW, there isn't a problem so far.
Thanks,
Schick
Please send me an e-mail instead of a private message.
Thinking back it may have been because the Irrlicht manager wasn't being released in the demo but I can't remember exactly. Maybe VC beta 8 was doing some garbage collection for you, I'm using an older version.
I will release my wrapper code at some point. It does cover a lot of things including some special joint stuff. In fact, it will include some custom motorised joint code when Julio releases the next SDK.