hmm, I don't think it was a problem with that camera class afterall.... I completley removed it and tried it with a camera from
http://irrlicht.sourceforge.net/phpBB2/ ... php?t=3542 and created a new event reciever that moved the model on the x axis forward when i hit a key. This is completley differerent from the camera class I sent you, this camera class does not change the avatar's node at all, but yet it still falls through.
I then tried removing all those camera classes all together and try it with a FPS camera... it did it to that too...
so now i went back to the actual tutorial.... as it was, i added sydney to it. I added to the listener so that she moved forward again if a key was pressed... boom,, she fell through.... If I give the FPS camera gravity, and the same "boundingbox" as sydney for collison, it falls through as well....
I think if anything that is resting directly on top and moves may fall through and this may be a bug in the terrain class??? Unless I am doing something completley wrong, but as far as I can tell, I have my characters bounding box for collision set right... she looks like she is on the ground right, isn't floating or half way in the terrain.... no outside classes are tampering with the node position....
Has anyone successfully moved a mesh around at all on the new terrain class implemented in 0.9??? If so any hints?