How to load a x. file?
Just have a look at tutorial 1 and change the filenames...
while(!asleep) sheep++;
IrrExtensions:
http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java
IrrExtensions:
http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java
i'd try
i'd try this. i use turtorial 4. just change the model, change the code like this:
don't change anything. off course you must have file earth.x, and put it in the right directory.
hope this help.
regards,
ijo coim
Code: Select all
scene::IAnimatedMeshSceneNode* anms = smgr->addAnimatedMeshSceneNode(
smgr->getMesh("[b]earth.x[/b]"));
hope this help.
regards,
ijo coim
And remember, that Irrlicht doesn't support all DX formats !!!
AFAIK there are two DX verions: binary and text
Irrlicht uses the text format...
AFAIK there are two DX verions: binary and text
Irrlicht uses the text format...
while(!asleep) sheep++;
IrrExtensions:
http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java
IrrExtensions:
http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java