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Last edited by TheRLG on Fri Dec 28, 2007 7:42 am, edited 1 time in total.
Hmm, maybe you could steal some MS code from win98? Got it here.
http://www.gamedev.net/reference/articl ... cle388.asp
*sighs*
On second thought...
http://www.gamedev.net/reference/articl ... cle388.asp
Code: Select all
/* Source Code to Windows 98 -- Enjoy! */
#include "win31.h"
#include "win95.h"
#include "evenmore.h"
#include "oldstuff.h"
#include "billrulz.h"
#define INSTALL = HARD
char make_prog_look_big[1600000];
void main()
{
while(!CRASHED)
{
display_copyright_message();
display_bill_rules_message();
do_nothing_loop();
if (first_time_installation)
{
make_50_megabyte_swapfile();
do_nothing_loop();
totally_screw_up_HPFS_file_system();
search_and_destroy_the_rest_of_OS/2();
hang_system();
}
write_something(anything);
display_copyright_message();
do_nothing_loop();
do_some_stuff();
if (still_not_crashed)
{
display_copyright_message();
do_nothing_loop();
basically_run_windows_3.1();
do_nothing_loop();
do_nothing_loop();
}
}
if (detect_cache())
disable_cache();
if (fast_cpu())
{
set_wait_states(lots);
set_mouse(speed, very_slow);
set_mouse(action, jumpy);
set_mouse(reaction, sometimes);
}
/* printf("Welcome to Windows 3.11"); */
/* printf("Welcome to Windows 95"); */
printf("Welcome to Windows 98");
if (system_ok())
crash(to_dos_prompt)
else
system_memory = open("a:\swp0001.swp", O_CREATE);
while(something)
{
sleep(5);
get_user_input();
sleep(5);
act_on_user_input();
sleep(5);
}
create_general_protection_fault();
}
On second thought...
some distros like Gentoo used to have Gamers-only sources that included everything you needed graphically speaking to develop and run games efficiently. Unfortunately this idea is no longer supported, but it's good to know the community still thinks in those terms.
I'm sure there must be a distro with a modified kernel for that.
I'm sure there must be a distro with a modified kernel for that.
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