how come models in bsp level do not show up?

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Shuster
Posts: 5
Joined: Fri Apr 15, 2005 9:55 pm

how come models in bsp level do not show up?

Post by Shuster »

Im new to irrlicht and have tried the bsp example, but how come it does not show the lamp models and other models that are compiled into a bsp?

I understand Irrlicht does not have support for .md3 models, but if i were to make a small quake3 room with ms3d models instead, would it display them then?

excuse me if this question has been asked before, but i would really like to get into this engine since i have idea's i would like to try.
Xception
Posts: 22
Joined: Tue Feb 24, 2004 10:05 am

Post by Xception »

entities are not supported
and how would you put ms3d models in a bsp?
But you could parse the bsp file for entites and put them in the level on your own or rewrite the bsp loader.

edit: just found a link that might be useful for you:
http://irrlicht.sourceforge.net/phpBB2/ ... php?t=1000
Shuster
Posts: 5
Joined: Fri Apr 15, 2005 9:55 pm

Post by Shuster »

thanks for the reply. and as to 'how to put ms3d models into a bsp', gtkradiant supports ms3d, 3ds and some other model formats besides /md3.
HeadThump

Post by HeadThump »

Shuster,

If you convert the model to .ase format, you can force the bsp compiler to convert the model into the bsp by setting the spawnflags field for the misc_model entity to 6.
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