![Question :?:](./images/smilies/icon_question.gif)
wath is better to use ?
BSP, .X, .MD3, ... ??
thanks....
plato, i disagree. if its a diablo clone, then 1)there should be random worlds, BUT predefined locations slightly random placed (in the same area)If I would decide to build Diabolo-Clone game I would:
1) for terrain - use seamless world with predesigned locations ( reason: the player should memorize map locations to predefine fighting tactics. Random Generated terrain will mix players brains up)
2) for effects - use HLSL shaders for smoke, reflection and water ( reason: looks nice )
3) for models - MD2, MD3 - good for FPshooter not RPGame... Predefine animation is past century so its much much better to use inGame phisics to define animation.
4) for gameplay - guys, lets forget "Diabolo-clone", "Fallout-clone" and ect labels. I would make "real world" not "quest-oriented" one. I would take MMORPG rules and make single game out of this...