Multipass rendering

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TeTo

Multipass rendering

Post by TeTo »

i am testing things like bump maping, reflections, per-pixel

with EMT_SPHERE_MAP, EMT_REFLECTION_2_LAYER, EMT_LIGHTMAP EMT_NORMAL_MAP_SOLID, etc ..... oh my god !!!!! irrlicht is fantastic!!!!!!!

In the new version irrlicht 0.9 we can "multipass" in one render.

have anyone a code of example of how we can use "Multipass" in a node???
TeTo

Post by TeTo »

Does anybody know how can getSceneNodeRenderPass ???
where is the example??

thanks
TeTo

Post by TeTo »

sory, other question more....
and how can we put a global ilumination???
per-pixel need a light? an ilumination, right??

I have read a post of Merg about the lights, i think he is right, it woulb be good a tutorial about "type material", multipass and lights

does anyone know anything about this???
TetO

Post by TetO »

Anybody can helpme???
:( :( :( :( :( :( :( :( :(
eXodus
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Post by eXodus »

You seem pretty lonely in your thread TeTo :wink:

I can't help you besides giving you some company!
niko
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Post by niko »

Take a look at the source of Irrlicht, the CAnimatedMeshSceneNode (and I think the CMeshSceneNode too) is doing this.
TeTo

Post by TeTo »

How put the directional light ( type SUN ) for ilumination a big snece with per-pixel???

o how put any directional light (type SUN) for any efect realist??
Guest

Re: Multipass rendering

Post by Guest »

[quote="TeTo"]i am testing things like bump maping, reflections, per-pixel
with EMT_SPHERE_MAP, EMT_REFLECTION_2_LAYER, [quote]

me too. but i'm geting some strange results ... The sphere is saved as an 3ds ...
Image
Image
Image

Any ideia what is wrong?
Pr3t3nd3r
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Re: Multipass rendering

Post by Pr3t3nd3r »

Anonymous wrote:
TeTo wrote:i am testing things
Any ideia what is wrong?
This guest was me ;)
The images are
1.EMT_SPHERE_MAP
2.EMT_REFLECTION_2_LAYER
3. EMT_LIGHTMAP
Them are just for test. But i think reflexion sould be looking diferent.
Guest

Post by Guest »

Anyone? any ideia why those sphere have soo cool Disco reflexions?. I was hoping the reflexion will luck more lile the last image ...
Merg
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Joined: Mon Jun 13, 2005 7:55 pm

Post by Merg »

TeTo wrote:sory, other question more....
and how can we put a global ilumination???
per-pixel need a light? an ilumination, right??

I have read a post of Merg about the lights, i think he is right, it woulb be good a tutorial about "type material", multipass and lights

does anyone know anything about this???
Yes, I know a nice freeware radiosity plugin for DX-APIs. Our team want to use that, too. Please contact me, TeTo.

Sorry, my account has been deleted for a long time, but I don't know, why.
don_Pedro
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Post by don_Pedro »

To Pr3t3nd3r: you probably messed up textures; for example on 2nd picture maybe reflection map isn't on Texture1, it should be, isn't that so?
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