Is there a way to add support for Max or Maya animation done with bones/joints? Only Milkshape is currently supported, but it's not the main 3D creation software used. Max and Maya are widely used in the game industry, and joint animation is also widely used.
This kind of animation is more CPU hungry, but it offers more features, like animations blending : for example, it is an easy way to have a smooth interpolation between a walk and run human character animations. Also, it is a much easier way to create animations.