Hi,
has anyone got any good information about HLSL shader programming? I especially need some tutorials for VS 1.1 and PS 1.3... or a list with commands i am able to use with VS 1.1 and PS 1.3 since these two are very limited in their comand sets...
Thanks in Advanc
R2
HLSL Shader Programming for VS 1.1 and PS 1.3
HLSL Shader Programming for VS 1.1 and PS 1.3
R2D2's Irrlicht Mods
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Messed up with my database so the page is not working at the moment -.-
CPU: Core 2 Quad Q6700RAM: 4096 mb Graphics: Radeon 4850 512mb Sound: on board InternetConnection: DSL
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- Location: Canada
he is right...
ati has developer tools, nvidia has developer tools, even mircosoft has developer tools
ati = rendermonkey
nvidia = nvidia sdk + cg + blablabla
microsoft = direct x sdk
should be more than enough, guess u can find it yourself. if u cant, google is your friend.
please dont expect that everytime you want something someone will do it for you. these keywords were more than enough
ati has developer tools, nvidia has developer tools, even mircosoft has developer tools
ati = rendermonkey
nvidia = nvidia sdk + cg + blablabla
microsoft = direct x sdk
should be more than enough, guess u can find it yourself. if u cant, google is your friend.
please dont expect that everytime you want something someone will do it for you. these keywords were more than enough
no he is not... i already tried all these tools and looke through the docs... they are more than just awful... espacially a complete list of commands supported in VS 1.1 and PS1.3 is missing in the docs of these programms...
R2D2's Irrlicht Mods
Messed up with my database so the page is not working at the moment -.-
CPU: Core 2 Quad Q6700RAM: 4096 mb Graphics: Radeon 4850 512mb Sound: on board InternetConnection: DSL
Messed up with my database so the page is not working at the moment -.-
CPU: Core 2 Quad Q6700RAM: 4096 mb Graphics: Radeon 4850 512mb Sound: on board InternetConnection: DSL
I've found Cg docs to be fairly good. Of course that's Cg, not HLSL, but the syntax is identical or certainly very nearly so. I know the Cg docs list what is supported in what profiles
You do a lot of programming? Really? I try to get some in, but the debugging keeps me pretty busy.
Crucible of Stars
Crucible of Stars