I have just finished my first irrlicht game - Quattro - which is basically a Lumines clone that I created in two months. The blocks are completely skinnable and the music is customizable too by placing your music in the music directory (plays in alphabetical order).
Thanks for the comments... I really tried to make something professional.. it's still in beta since there are a few bugs that I am aware of here and there. Using irrlicht.NET really reduced my deveoplment time on this game.. I finished it in two months work, and was a finalist at my school's(UPENN) competition: http://wren.cis.upenn.edu/xtreme/people05/
good work. I added you to the Wiki list of projects (i hope you dont mind Laughing )]
THanks for putting me on the Wiki.. it's good to be up there.
Also, Keless didn't need to add it to the Wiki. You could have.
Also, since you've completed a project. I bet you have some lessons learned and post-mortem that would be helpful. The wiki would be a great place to add that, also.
Thanks for the positive comments.. it really doesn't show the full potential of irrlicht, but it shows that with irrlicht it can take no time to develop a simple full game. In comparison to other lumines clones.. check out:
Also, since you've completed a project. I bet you have some lessons learned and post-mortem that would be helpful. The wiki would be a great place to add that, also.
I'll get to writing a post-mortem after I'm done with finals here at grad school