Opengl texture bug
Opengl texture bug
While viewing the tech demo in opengl. some of textures, from certain angles go weird.
Here's a screenshot of what I mean:
my video card is a radeon 9700, latest driver (cat 3.7) on win xp sp1
^Sunrise[/img]
Here's a screenshot of what I mean:
my video card is a radeon 9700, latest driver (cat 3.7) on win xp sp1
^Sunrise[/img]
-
- Posts: 108
- Joined: Fri Aug 22, 2003 1:04 pm
- Location: Kerkrade, Netherlands
- Contact:
Fonts, too.
I saw the Problem too.
I also saw that with some Fonts (I made myself by using the Font-tool) the engine is cutting the Font-Texture 1 or 2 lines of Pixels too deep.
I also saw that with some Fonts (I made myself by using the Font-tool) the engine is cutting the Font-Texture 1 or 2 lines of Pixels too deep.
Great Engine, Niko, keep up the good work!
-
- Posts: 7
- Joined: Wed Sep 03, 2003 8:20 am
Same here on an nVidia 2 Ti: stretched textures and seams in the sky box.puh wrote:I noticed the same problem with some textures in my worlds. Looks like mapper take first point line of texture and stretch it to whole face...
Nvidia Ti 4200 (SoftQuadro).
Miguel Melo
www.silicon-notation.com
www.silicon-notation.com
-
- Posts: 271
- Joined: Sat Aug 23, 2003 5:52 pm
- Location: Hurricane Central, Florida
I've don't see any texture problems like that on my nVidia GF4 ti4400, detonator 44.03's, XP w/ all updates. But I am missing a lot of textures from the .bsp file for some reason. The console window prints out all kinds of stuff missing. Like the lights, I see the light but not the actual lantern or whatever hangs on the wall. But the level still looks fine.
I've noticed the effect of "stretched textures" appear only when there is skybox in the scene:
------------
skyboxOFF
------------
skyboxON
------------
Here is TEST model (.3DS mesh + .JPG texture, in zip archive 3Kb)
------------
skyboxOFF
------------
skyboxON
------------
Here is TEST model (.3DS mesh + .JPG texture, in zip archive 3Kb)
-
- Posts: 81
- Joined: Fri Aug 22, 2003 12:06 pm
- Location: Germany
- Contact:
I can confirm this. The effect occurs only if I use the OpenGL driver AND have a skybox in my scene. Texture repeating does not work then as well.
Cheers.
Cheers.
matthias gall, lead programmer at sechsta sinn - email matthias@sechsta-sinn.de
-
- Posts: 14
- Joined: Tue Sep 09, 2003 4:48 pm
- Location: USA - All your base are belong to us
the problem's on this end too.....
@ HUNT3R - the console spits out sum stuff about missing textures. this is OK. the textures are actually there in the .pk3.
@ HUNT3R - the console spits out sum stuff about missing textures. this is OK. the textures are actually there in the .pk3.
If a packet hits a pocket on a socket on a port,
And the buffer's interupted and the interupt's not caught,
Then the socket packet pocket has an error to report.....
And the buffer's interupted and the interupt's not caught,
Then the socket packet pocket has an error to report.....