blaze : proving ground Ground based mission shot

Announce new projects or updates of Irrlicht Engine related tools, games, and applications.
Also check the Wiki
Post Reply
mohaps
Posts: 248
Joined: Tue Jun 08, 2004 1:54 pm
Location: Shrewsbury MA
Contact:

blaze : proving ground Ground based mission shot

Post by mohaps »

hi,

been a long time since my last update.. :)

NEW SHOT
Image
OLD SHOT
Image

this is a shot for a ground based mission prototype for blaze : PG (http://blaze.etvig.com)

So now the demo shall consist of two levels.. a space based level and a ground based level...

regards
mohaps
Last edited by mohaps on Fri May 06, 2005 10:33 pm, edited 1 time in total.
---
Saurav Mohapatra
author, artist and bona fide geek

web: http://www.mohaps.com
email: mohaps AT gmail DOT com
Armen138
Posts: 298
Joined: Mon Feb 23, 2004 3:38 am

Post by Armen138 »

where is the demo? i want to see it in action!
it looks great!
if you're looking for me, start looking on irc, i'm probably there.
mohaps
Posts: 248
Joined: Tue Jun 08, 2004 1:54 pm
Location: Shrewsbury MA
Contact:

Post by mohaps »

i shall post the demo as soon as the network play is smooth enough...
right now the demo is mired in physics bugs... and has a brute force server simulates all network model..

on the plus side.. got the "auto pilot" (fake TM) Flying AI for enemies working...

in other words.. when it is done :)
---
Saurav Mohapatra
author, artist and bona fide geek

web: http://www.mohaps.com
email: mohaps AT gmail DOT com
Guest

Post by Guest »

i really like the glider, but i also really dont like the terrain, it looks like terrains looked like a few years ago, the texture is _really_ fuzzy! but the glider, like i said, looks great :) its great to see that you make progress with your game, wish i could show something too :o
mohaps
Posts: 248
Joined: Tue Jun 08, 2004 1:54 pm
Location: Shrewsbury MA
Contact:

Post by mohaps »

the glider is a model that i found on the web..used just for prototyping... Vermeer's ship is much more kick ass.. :)


I have uploaded a video of the terrain flight at http://www.etvig.com/blaze/showcase.html

the terrain was hacked up pretty quickly and the texture sucks... I am using the default irrlicht terrain which AFAIK does not support detail mapping.. I am implementing a detail mapped ROAM based Terrain which I hope to share with the community soon...
---
Saurav Mohapatra
author, artist and bona fide geek

web: http://www.mohaps.com
email: mohaps AT gmail DOT com
niko
Site Admin
Posts: 1759
Joined: Fri Aug 22, 2003 4:44 am
Location: Vienna, Austria
Contact:

Post by niko »

On the video the ship is stuttering a bit. Hope this isn't my fault. :)
mohaps
Posts: 248
Joined: Tue Jun 08, 2004 1:54 pm
Location: Shrewsbury MA
Contact:

Post by mohaps »

hi niko,

I have not integrated the physics engine with terrain... so am forcing the ship to confirm to terrain, hecne the jitter
---
Saurav Mohapatra
author, artist and bona fide geek

web: http://www.mohaps.com
email: mohaps AT gmail DOT com
vermeer
Posts: 2017
Joined: Wed Jan 21, 2004 3:22 pm
Contact:

Post by vermeer »

"Vermeer's ship is much more kick ass.."

Thanks a load...hehe... like certain Polycounter would say "I did put quite some love on it..." ;)


I know I'll enjoy to play the game, or see the screenies :)

So, I'll keep looking at this side of the forum... ;)
Finally making games again!
http://www.konekogames.com
TheRLG
Posts: 372
Joined: Thu Oct 07, 2004 11:20 pm

Post by TheRLG »

Looking totally schweeet!!! Can't wait to play a demo!

Ooh and deploy that render-to-texture technique to the terrain when u use boost... that would be schweet looking!
mohaps
Posts: 248
Joined: Tue Jun 08, 2004 1:54 pm
Location: Shrewsbury MA
Contact:

Post by mohaps »

an improved screenshot... detailmapped terrain...

Image
---
Saurav Mohapatra
author, artist and bona fide geek

web: http://www.mohaps.com
email: mohaps AT gmail DOT com
Armen138
Posts: 298
Joined: Mon Feb 23, 2004 3:38 am

Post by Armen138 »

its beautiful!!
if you're looking for me, start looking on irc, i'm probably there.
cmoibenlepro
Posts: 237
Joined: Thu May 27, 2004 3:18 pm
Location: Canada

Post by cmoibenlepro »

Wow, it's excellent! Looks beautiful. :D
It miss only a lightmap on the terrain texture.
MACARRAUM
Posts: 40
Joined: Sun Nov 28, 2004 8:52 pm
Location: Brazil

Post by MACARRAUM »

The graphs are being very good. But don't you think 26 FPS is too slow? (The game I look this quite simple one (ship, land, skybox, shadows)).
mohaps
Posts: 248
Joined: Tue Jun 08, 2004 1:54 pm
Location: Shrewsbury MA
Contact:

Post by mohaps »

terrain culling not turned on :)
---
Saurav Mohapatra
author, artist and bona fide geek

web: http://www.mohaps.com
email: mohaps AT gmail DOT com
MikeR
Posts: 767
Joined: Sun Dec 26, 2004 4:03 pm
Location: Northern California USA
Contact:

Post by MikeR »

It's looking good Mohaps. :)
If it exists in the real world, it can be created in 3d

Sys specs:
AMD 3700+ 64 processor
1.0 gb ram
e-Geforce 6600 graphics 256 mb onboard ram
Post Reply