I tried and tried to load the Quake 3 Arena map: hub3aeroq3.bsp using the Quake3Map sample but only got some of the walls displayed. The Floor and ceiling were missing. I used:
device->getFileSystem()->addZipFileArchive("c:\\media\\hub3aeroq3.pk3");
scene::IAnimatedMesh* mesh = smgr->getMesh("hub3aeroq3.bsp");
It displays ok in the game: Quake 3 Arena. Help.
Thanks in advance
Help. Loading Quake 3 Arena maps
Re: Help. Loading Quake 3 Arena maps
***I meant to add: I'm using a Windows XP computerReggie wrote:I tried and tried to load the Quake 3 Arena map: hub3aeroq3.bsp using the Quake3Map sample but only got some of the walls displayed. The Floor and ceiling were missing. I used:
device->getFileSystem()->addZipFileArchive("c:\\media\\hub3aeroq3.pk3");
scene::IAnimatedMesh* mesh = smgr->getMesh("hub3aeroq3.bsp");
It displays ok in the game: Quake 3 Arena. Help.
Thanks in advance
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- Location: Hurricane Central, Florida
Here's a link to the code and map
Code Link:(7KB)
http://www.angelfire.com/theforce/modeltrains/main.cpp
Map Link:(1.18mb)
http://www.angelfire.com/theforce/model ... aeroq3.zip
**Also, the code below was already in the example given:
scene::ISceneNode* node = 0;
if(mesh)
node = smgr->addOctTreeSceneNode(mesh->getMesh(0));
Thanks in advance for your help. Congrats on a great Engine.
http://www.angelfire.com/theforce/modeltrains/main.cpp
Map Link:(1.18mb)
http://www.angelfire.com/theforce/model ... aeroq3.zip
**Also, the code below was already in the example given:
scene::ISceneNode* node = 0;
if(mesh)
node = smgr->addOctTreeSceneNode(mesh->getMesh(0));
Thanks in advance for your help. Congrats on a great Engine.
The problem is that there are some textures missing in the .pk3 file. The Quake 3 map loader is removing triangels which have no texture assigned to it. You can read the names of the missing files in the console window. Just add some files with this name into the .pk3 file or into the working directory (with their path) and try again.
I had a weird experience with a quake3 bsp..the textures where all there, well at least the ones I could see, but quite a few polys were missing. I'm guessing something along the line of the vertex ordering?
Funny thing is the map works fine in quake3.
I also had a map that was missing the textures, so I just dumped them all into the same folder as the .exe and .bsp, with the same result.
I'm at a loss....
Funny thing is the map works fine in quake3.
I also had a map that was missing the textures, so I just dumped them all into the same folder as the .exe and .bsp, with the same result.
I'm at a loss....