Some quick advice pls?

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Rabid Mantis
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Joined: Sun May 08, 2005 11:30 am

Some quick advice pls?

Post by Rabid Mantis »

I havent worked with all different formats of models, but I have blender so I should be able to convert to just about any type. My question is, what can this engine use that would be good for a space rts? It's mostly static objects (spaceships) that dont need to be animated. I've worked with truespace objects before, but I dont think think irrlicht can use it, and I've done md2's but I wouldnt think it'd be the most suitable for non-animated objects. any suggestions?
afecelis
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Post by afecelis »

.X seems to be the favorite for Irrlicht. Use Jox's DX exporter for Blender and re-save your models in DX's Mview before loading them into Irrlicht or you'll get errors.

3ds seconds it in order of preference.
Rabid Mantis
Posts: 61
Joined: Sun May 08, 2005 11:30 am

Post by Rabid Mantis »

afecelis wrote:.X seems to be the favorite for Irrlicht. Use Jox's DX exporter for Blender and re-save your models in DX's Mview before loading them into Irrlicht or you'll get errors.

3ds seconds it in order of preference.
thanks. in blender I have two .x formats: directx, and directx8. which one is better? Where can I find Jox's DX exporter?

*edit* NM i found his site, and it says there it uses dx8 . So I guess that answers both of my questions :o
Rabid Mantis
Posts: 61
Joined: Sun May 08, 2005 11:30 am

Post by Rabid Mantis »

I see there's a list for free modelling tools here. Which one is good for .x models? Blender only seems to export them, so i'd be nice to have a second program for that.
Midnight
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Post by Midnight »

welcome to the wonderful world of THE ONLY WORKING ANIMATION FORMAT IN IRRLICHT IS .X AND YOU'LL GO CRAZY TRYING TO DO IT ANY OTHER WAY EXCEPT THE ABOVE MENTIONED have a nice day.
Rabid Mantis
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Joined: Sun May 08, 2005 11:30 am

Post by Rabid Mantis »

narf
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