I want to use zwo textures on a node in the way that the first texture is only visible where is transparent.
I've two TGAs with alpha channel but I'm unable how to set the MaterialType (or do I need to do something else)?
Everythink I've tried failed to reach the result I want to have
Any idea?
Thx
Multitextures on a scenenode
in this thread
http://irrlicht.sourceforge.net/phpBB2/ ... php?t=6681
multiple textures is mentioned
-the transparency is NOT
i do not know if it can be usefull to u at all?
http://irrlicht.sourceforge.net/phpBB2/ ... php?t=6681
multiple textures is mentioned
-the transparency is NOT
i do not know if it can be usefull to u at all?
Regards.
Tech: win98se| 320mb ram| abitbe6| 433mhzceleron| atiRadeon7000.64mb| soundblaster125| dx9.0b | devCPP | IRR 0.12.0 |
Tech: win98se| 320mb ram| abitbe6| 433mhzceleron| atiRadeon7000.64mb| soundblaster125| dx9.0b | devCPP | IRR 0.12.0 |