More playing around with Giles+My3d
More playing around with Giles+My3d
Just posted this screenies at the Giles forums of a test level. I'm starting to feel really fond of this GI proggie If you got the bucks, get it! It's not expensive for what you get.
http://www.danielpatton.com/afecelis/Giles/giles.jpg
http://www.danielpatton.com/afecelis/Giles/engine01.jpg
http://www.danielpatton.com/afecelis/Giles/engine02.jpg
http://www.danielpatton.com/afecelis/Giles/engine03.jpg
http://www.danielpatton.com/afecelis/Giles/engine04.jpg
small fraps vid
http://www.danielpatton.com/afecelis/Gi ... tgiles.zip
http://www.danielpatton.com/afecelis/Giles/giles.jpg
http://www.danielpatton.com/afecelis/Giles/engine01.jpg
http://www.danielpatton.com/afecelis/Giles/engine02.jpg
http://www.danielpatton.com/afecelis/Giles/engine03.jpg
http://www.danielpatton.com/afecelis/Giles/engine04.jpg
small fraps vid
http://www.danielpatton.com/afecelis/Gi ... tgiles.zip
nice work... any comparable shots with CShop5 Beta????
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Saurav Mohapatra
author, artist and bona fide geek
web: http://www.mohaps.com
email: mohaps AT gmail DOT com
Saurav Mohapatra
author, artist and bona fide geek
web: http://www.mohaps.com
email: mohaps AT gmail DOT com
thnx mohaps. Unfortunately, no since the level was model-based desgined and not brush-based. I modeled it in 3dsmax, exported as 3ds, placed lights in Giles and exported to My3d.
I also noticed latest version of Giles includes a terrain creation plugin that should be interesting to try out.
I'll try to get it into cshop as well for comparison
I also noticed latest version of Giles includes a terrain creation plugin that should be interesting to try out.
I'll try to get it into cshop as well for comparison
Growing!
Hey guys!
I started to make the level bigger, generating a corridor with some arches and spiky columns, but the bigger the level gets, the more difficult it is to make proper lightmaps. Gotta study the program some more, so the shot is only to show the change in size.
I started to make the level bigger, generating a corridor with some arches and spiky columns, but the bigger the level gets, the more difficult it is to make proper lightmaps. Gotta study the program some more, so the shot is only to show the change in size.
New set of pics!!!
http://www.danielpatton.com/afecelis/Gi ... oard01.jpg
http://www.danielpatton.com/afecelis/Gi ... oard02.jpg
http://www.danielpatton.com/afecelis/Gi ... oard03.jpg
http://www.danielpatton.com/afecelis/Gi ... oard04.jpg
http://www.danielpatton.com/afecelis/Gi ... oard05.jpg
http://www.danielpatton.com/afecelis/Gi ... oard06.jpg
http://www.danielpatton.com/afecelis/Gi ... oard07.jpg
http://www.danielpatton.com/afecelis/Gi ... oard02.jpg
http://www.danielpatton.com/afecelis/Gi ... oard03.jpg
http://www.danielpatton.com/afecelis/Gi ... oard04.jpg
http://www.danielpatton.com/afecelis/Gi ... oard05.jpg
http://www.danielpatton.com/afecelis/Gi ... oard06.jpg
http://www.danielpatton.com/afecelis/Gi ... oard07.jpg