As no one was able to help me on post no 1&2 (beginners forum), I'm posting the 3rd thread here, hopefully with enough addition.
To make this quick:
When I add the normal texture to my room node and at the same time use the collision response animator, I get some strange graphics bug (check out the pictures)...
This is how it's supposed to be:
And that's how it actualy is:
The strangest thing is if I disable the collision detection/response, there's no problem at all.
So, for those who'd like to see it first hand I'm adding binaries bellow (right click / save as):
http://www2.arnes.si/~mhojni7/irrlicht/ ... oblems.rar
Please, please, PLEEEEEAAAAASE help me out.. <sniff>... please do
Thanks in advance
Rendering problems, Part 3
Rendering problems, Part 3
10 I lovez my computer
20 goto 10
20 goto 10
...it sure isn't - tested on nVidia 4, 6800GT, on ATI Radeon 9000Pro and 9800Pro. Always the same result. And yes. collision data IS being rendered. I just don't know how to let the device know that's not supposed to render it. As until now nobody has reported similar bugs, I'm just wondering if anybody at all has experienced the same thing or has any ideas - any at all - how to fix that. Concerning the collision data, it looks like collision dummy is stepping out in front.it could be a videocard specific bug
10 I lovez my computer
20 goto 10
20 goto 10
conclusion: i'm just not gonna apply bump-maps to the game. It drove me crazy. A real shame though. It looked beautiful with normal maps. I guess I'm ought to explore the new realms of lightmapping instead I can only hope the parallax mapping in the 0.10.0v of irr works better.
10 I lovez my computer
20 goto 10
20 goto 10