I didn't get to finish it because I have been putting 90% of my attention to my main project.
What we have here is a simple Legend-of-Zelda-ish game. The orange blocks are lions (facing the wrong way).
WSAD moves and L swings the sword.
The logic for tossing a snowball was being re-written but should give the idea.
Also, it was coded for Windows, so if you plan to run it in Linux, you will need to do some recoding and make a make.
http://www.saigumi.net/sg2003.zip
Free Code! - Merry XMas - Seasons Greetings
Free Code! - Merry XMas - Seasons Greetings
Crud, how do I do this again?
-
- Posts: 108
- Joined: Fri Aug 22, 2003 1:04 pm
- Location: Kerkrade, Netherlands
- Contact:
It shouldn't be.. but I re-uploaded just in case.
I know that MS's zip files aren't 100% compatible with some unzippers, so I made a RAR also.
http://www.saigumi.net/sg2003.rar
I know that MS's zip files aren't 100% compatible with some unzippers, so I made a RAR also.
http://www.saigumi.net/sg2003.rar
Crud, how do I do this again?
wrong file ??
first, ive had problems fetching the file, too.
but then wget worked.
but the .zip contains .ms3d and .bmp's .. ONLY..
No [insert your favorite language here]-code, no binarys...
but then wget worked.
but the .zip contains .ms3d and .bmp's .. ONLY..
No [insert your favorite language here]-code, no binarys...
Now that is strange. In the zip is another zip that the images are stored in called lb.zip. But in the sg2003.zip is a /src folder with all the code and a /Debug folder with the binaries.
Both the RAR and the ZIP are normal to me and I redownloaded and checked them again to be sure.
Both the RAR and the ZIP are normal to me and I redownloaded and checked them again to be sure.
Crud, how do I do this again?
-
- Posts: 108
- Joined: Fri Aug 22, 2003 1:04 pm
- Location: Kerkrade, Netherlands
- Contact: