Morphing not read
Morphing not read
When I export a morphed object (20 frames) to an .x file the morph isn't recognized by irrlicht. Is my exporter flawed or is it that the irr x loader doesn't support morphed objects? Anyhow... what's the healthy alternative to morph-animated characters? Has anybody tried skinning?
10 I lovez my computer
20 goto 10
20 goto 10
Irrlichts only loads bones and weigths animations from a .x file, doesn't support morph. Use .md2. md3, ond perhaps a few others for morph animation. IMHO using skeletal animation is much better than morph anyway. Skinning of .x models seems fine in Irrlicht though it is perhaps a bit slower than morph animation
You do a lot of programming? Really? I try to get some in, but the debugging keeps me pretty busy.
Crucible of Stars
Crucible of Stars
Irrlicht loads textures from the .x file, so no need to apply textures in Irrlicht. How's its done in hte modeler is of course dependant on what modeler you are using.
You do a lot of programming? Really? I try to get some in, but the debugging keeps me pretty busy.
Crucible of Stars
Crucible of Stars