AI learns to balance a stick
Quite cool. Is the source available or is it closed?
You do a lot of programming? Really? I try to get some in, but the debugging keeps me pretty busy.
Crucible of Stars
Crucible of Stars
-
- Posts: 23
- Joined: Thu Apr 14, 2005 6:59 pm
- Location: Bushland
Yeah, the walker should be very entertaining. I bet if you set it up with four legs with some decent power your best walkers for a while will be frog-like jumpers using back legs for propulsion and front for balance.
Very cool implementations of walker evolution can be found in Framsticks - an awesome general purpose NN/GA/physics simulator. http://www.frams.alife.pl/
Another with a couple walking examples among some other neat AI stuff is breve - http://www.spiderland.org/breve/
Very cool implementations of walker evolution can be found in Framsticks - an awesome general purpose NN/GA/physics simulator. http://www.frams.alife.pl/
Another with a couple walking examples among some other neat AI stuff is breve - http://www.spiderland.org/breve/
-
- Posts: 602
- Joined: Sat Aug 23, 2003 2:03 am
- Location: Pottstown, PA
- Contact:
Hi,
I have found some interesting resource:
http://www.isi.edu/isd/LOOM/LOOM-HOME.html
Try to see if it can help you(I think it can, besides you know more about AI that me so you could use it).
I have found some interesting resource:
http://www.isi.edu/isd/LOOM/LOOM-HOME.html
Try to see if it can help you(I think it can, besides you know more about AI that me so you could use it).
Kat'Oun
Katoun,
Looking at that sort of reminds me of the time I spent looking at Prolog to try and solve a sport league scheduling problem. After a while I realised prolog wasn't going to give me anything special so I ditched it, learnt GA and wrote a programme in a day that solved the problem very well.
In other words, I think any half decent programmer could implement their ideas quickly enough in C++ (for example) rather than having to learn a new language.
Regards
Joe
Looking at that sort of reminds me of the time I spent looking at Prolog to try and solve a sport league scheduling problem. After a while I realised prolog wasn't going to give me anything special so I ditched it, learnt GA and wrote a programme in a day that solved the problem very well.
In other words, I think any half decent programmer could implement their ideas quickly enough in C++ (for example) rather than having to learn a new language.
Regards
Joe
Actually Linux and Mac support is been done already.
http://www.physicsengine.com/downloads.html
http://www.physicsengine.com/downloads.html