another fantastic free global illumination renderer!
and it's sister site, toxicx, python script to export your stuff from blender!
http://www.toxicx.toxicengine.org/home.php
http://www.toxicx.toxicengine.org/home.php
here goes another one:
http://lucille.sourceforge.net/
but as far as I know, neither of them can be used to generate lightmaps for irrlicht
http://www.toxicengine.org/forums/viewt ... ap&start=0
or do you know how? that would be so cool.
http://lucille.sourceforge.net/
but as far as I know, neither of them can be used to generate lightmaps for irrlicht
http://www.toxicengine.org/forums/viewt ... ap&start=0
or do you know how? that would be so cool.
hehehe I'm a rendererers' buff!
well, toxic grabbed my attention since it can be used with blender and wings3d whereas lucille is a renderman renderer; since many ppl here use blender I thought it would come in handy (at least for static rendered images, the quality is amazing!) About lightmaps, it would be a similar case to Yafray; so far no one has been able to pull lightmaps out of blender, but they produce such beautiful images!!!!!!!!.... I can only drool of amazement. Not even it top-notch pro tools galleries do you see such quality, and I always ask myself :" how do these guys achieve it with a free tool?"
anyway, the more tools, the better chance that some of our uber programmers expert in file formats might do something with it
toxic is xml based, like yafray. Only that the file structure is a bit different.
have fun guys!
well, toxic grabbed my attention since it can be used with blender and wings3d whereas lucille is a renderman renderer; since many ppl here use blender I thought it would come in handy (at least for static rendered images, the quality is amazing!) About lightmaps, it would be a similar case to Yafray; so far no one has been able to pull lightmaps out of blender, but they produce such beautiful images!!!!!!!!.... I can only drool of amazement. Not even it top-notch pro tools galleries do you see such quality, and I always ask myself :" how do these guys achieve it with a free tool?"
anyway, the more tools, the better chance that some of our uber programmers expert in file formats might do something with it
toxic is xml based, like yafray. Only that the file structure is a bit different.
have fun guys!
Just a "funny" little thing i noticed - The have actually rendered the same model in both engines, look:
http://www.toxicengine.org/viewimage.ph ... ponza2.png
http://lucille.sourceforge.net/gallery/ ... a8bit2.jpg
They use diffrent light positions and point of view, but still..!
http://www.toxicengine.org/viewimage.ph ... ponza2.png
http://lucille.sourceforge.net/gallery/ ... a8bit2.jpg
They use diffrent light positions and point of view, but still..!
Call me Wice, Miami Wice!
now I know who the real bloodhound is!!!
Interesting you found that, saku.
Truth is, that patio is a classic exercise gor global illumination rendering; even final render has got it. (couldn't find the link).
but it's great you pointed it out
Interesting you found that, saku.
Truth is, that patio is a classic exercise gor global illumination rendering; even final render has got it. (couldn't find the link).
but it's great you pointed it out
Last edited by afecelis on Mon May 16, 2005 8:45 pm, edited 1 time in total.
ahhhhh! found one!
http://www.geocities.com/chriswurzer/SPONZA_Atrium.jpg
as a matte rof fact, I just found a whole forum dedicated to rendering the sponza courtyard in different renderers!
http://hdri.cgtechniques.com/~sibenik2/
http://hdri.cgtechniques.com/~sponza/sh ... e=4&in=204
hehehehe, it must be a pretty complex yard....
http://www.geocities.com/chriswurzer/SPONZA_Atrium.jpg
as a matte rof fact, I just found a whole forum dedicated to rendering the sponza courtyard in different renderers!
http://hdri.cgtechniques.com/~sibenik2/
http://hdri.cgtechniques.com/~sponza/sh ... e=4&in=204
hehehehe, it must be a pretty complex yard....
Last edited by afecelis on Fri May 20, 2005 4:46 am, edited 1 time in total.
well, the fact is...it's quite polemic one...
There are some older veterans not very fond of games art orientation and more film/video orientation.Nothing wrong with that...but certainly wont attract the huge game art comunity.
But I suspect those are which speak more in the forums, but not necesarily the ones deciding and coding...
So, all in all, I have hopes on multitexturing using several UV channels....*could* come....
But smooth groups are also pending..u can only asign smooth or solid to whole mesh, and that's not good either. Workaround is split in the edges u want as hard, but...
yet though, Blender can be used, just not for everything in games... yet.
There are some older veterans not very fond of games art orientation and more film/video orientation.Nothing wrong with that...but certainly wont attract the huge game art comunity.
But I suspect those are which speak more in the forums, but not necesarily the ones deciding and coding...
So, all in all, I have hopes on multitexturing using several UV channels....*could* come....
But smooth groups are also pending..u can only asign smooth or solid to whole mesh, and that's not good either. Workaround is split in the edges u want as hard, but...
yet though, Blender can be used, just not for everything in games... yet.
Finally making games again!
http://www.konekogames.com
http://www.konekogames.com
"works like a charm, but alas, I think FSRad is windows only though... "
Nope, Murphy made a working version to work well under Wine.
euh, which remembers me I gotta tell something to the comunity..
in other thread
afe, mate. It did worked for me like charm both oct and mim...
So, I already made blender produce lightmaped level for irrlicht
Now, to the other thread.
Nope, Murphy made a working version to work well under Wine.
euh, which remembers me I gotta tell something to the comunity..
in other thread
afe, mate. It did worked for me like charm both oct and mim...
So, I already made blender produce lightmaped level for irrlicht
Now, to the other thread.
Finally making games again!
http://www.konekogames.com
http://www.konekogames.com