Irrlicht 0.5

Discuss about anything related to the Irrlicht Engine, or read announcements about any significant features or usage changes.
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VeneX
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Irrlicht 0.5

Post by VeneX »

Does anybody know when Irrlicht 0.5 will be released?
I have too much problems with 0.4.2 (sorry niko, you did really great work but 0.4.2 isn't compatible with the tutorials, and I am a totally n00b so I need those)
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niko
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Post by niko »

Could take some time. At least about a month. But could be more. Instead of waiting for 0.5, just tell us what your problems are, and maybe we could help your more quickly.
VeneX
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Post by VeneX »

You should know I have really respect for you. You have build a really great engine but the 0.4.2 version is a bit messy.
The tutorials of version 0.4 can I compile with the 0.4.2 version but it crashes when I want to start them. I don't know what it is...
Visit my website @ www.venex.be
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VeneX
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Post by VeneX »

On my site I will set a demo of a gun. The upper side (don't know how to call it in English) will slide when shooting, then you shoot your last bullet it keeps standing backwards (like a real gun) it has a muzzel flash too. When you shoot the counter of bullets will be -1. The bullet(empty) flies out your gun and falls with physics. The flying buttet will crash to a wall and fall down. R to reload, the clip falls down (with physics) and falls near the other buttets) I will add a slice bar in whitch you can set the bulletcount. If the count of bullets on the floor is higher than the setted butted you did. Some bullets will be deleted (for slower computers). I am a n00b but it could be with your great engine!
Visit my website @ www.venex.be
Plethora project will be added to the site
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t
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Post by t »

niko,
perhaps you should allow 0.4.1 to be downloaded if there are any problems with the tutorials.
DarkWood_Neo
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Post by DarkWood_Neo »

I want to defend niko: 0.4.2 is as great as 0.4.1 is! there are no problems!
FleshCrawler
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Post by FleshCrawler »

well, i also managed to compile my Winter Demo and the examples that i tried, that be the SpecialFX demo in 0.4.2 without any trouble.

the only trouble i got were my own fault for not changing to EDT_...
I've been absent for really long, but i'm ready to reign my terror on you once again, mwuahahahahaha
unrealfragmaster
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Post by unrealfragmaster »

VeneX wrote:You should know I have really respect for you. You have build a really great engine but the 0.4.2 version is a bit messy.
The tutorials of version 0.4 can I compile with the 0.4.2 version but it crashes when I want to start them. I don't know what it is...
The tutorials compile fine with 0.4.2, just add E to Direct3d
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saigumi
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Post by saigumi »

Yeah.. the DT->EDT driver change was my only coding change and took a whole 2 minutes to find/change/compile and everything is working splendidly.

If I don't get sucked into my own project I will make unofficial update the tutorials for the 0.4.2 release since they will all be broken because of the DT->EDT naming change as well as the binaries won't run out of the box due to the dll changes. Niko only updates them on major releases.

Though, to make sure that you aren't running into any problems that would be caused by your environment setup. Make sure you set up your projects correctly.

I have my files set up like this. It's personal preference that I use to keep things of different types seperate and modularized for easy updating from outside sources

Irrlicht is in:
c:\support\irrlicht\

I use other libraries and such, so they are in support also, like:
c:\support\audiere
c:\support\raknet
c:\support\libxml

My Project is in:
c:\projects\projectname

I break this down to:
c:\projects\projectname\media
c:\projects\projectname\src
c:\projects\projectname\src\Debug
c:\projects\projectname\src\Release
c:\projects\projectname\xml

I put the irrlicht.dll from the irrlicht release into the Debug and Release directories.

In my project, I link to the c:\support\irrlicht\lib for the linker lib and c:\support\irrlicht\includes for the includes.

This way, I know that I am compiling and running against the correct versions of the includes, libs, and dlls.
Crud, how do I do this again?
VeneX
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Post by VeneX »

well ok, thanx.
So, when you compile the techdemo, it runs good?
I will try something else.
Visit my website @ www.venex.be
Plethora project will be added to the site
AMD AthlonXP 2600+, 512MB DDR, Radeon M10 (mobile 9600) PRO 64MB, WinXP
VeneX
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Post by VeneX »

The code

gui::IGUIImage* img = guienv->addImage(core::rect<int>(0,0,512,384));
img->setImage(driver->getTexture("techdemoback.bmp"));

doesn't work in 0.4.2 what could it be?

-----------------------

Arrr.
this link below doesn't work -> does anybody know how to let it work
Visit my website @ www.venex.be
Plethora project will be added to the site
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Boogle
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Post by Boogle »

Well to get your link to work, use something like:

Code: Select all

Imperial Guard Website: [url]http://www.eve-corp.com/imperialguard[/url]
which looks like:
Imperial Guard Website: http://www.eve-corp.com/imperialguard
VeneX
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Post by VeneX »

Yea thanx
Visit my website @ www.venex.be
Plethora project will be added to the site
AMD AthlonXP 2600+, 512MB DDR, Radeon M10 (mobile 9600) PRO 64MB, WinXP
ruggi
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driver->getTexture("../../media/sydney.bmp) failure

Post by ruggi »

I also see the problem reported by Venex (both on 0.4 as 0.4.2), i.e.

the code driver->getTexture("../../media/sydney.bmp)

crashes (in the tutorial HelloWorld tutorial.)

I reported this problem in
http://irrlicht.sourceforge.net/phpBB2/ ... .php?t=604

but nobody replyed yet.

I would really like to start using Irrlicht but nos succes so far. It really looks cool. So any help REALLY appreciated,
Boogle
Posts: 162
Joined: Fri Nov 21, 2003 3:16 pm
Location: Toronto, Canada

Post by Boogle »

Did you copy the 'examples' directory from the 0.4 directory to the 0.4.2 directory? If/when you did, did you also copy the media directory? The error you are getting suggests that the program cannot find the requested file.
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