I was toying around with the anim8or render program. And I managed to create a image that looked like a 3d comic book image. Basicly less detailed, "smeared shadows" and a contour around the objects.
So I was thinking if this could be made implemented with irrlicht. So if you are creative with the textures you should be able to get a decent look. But then there is the problem with reflection and ambience of the objects. Not to mention the contour.
Does anybody have a spontanious idea on how to fix this, or is it already implemented and I just can't find any info on the idea??
I've not really tried yet. I'm just working stuff out in my head. The trouble is whether or not Irrlicht draws back faces. If it does, then the models will all be solid black, if not, they will be cel-shaded... hopefully. If someone could tell me the answer then I'd be grateful.
(BTW, did you take your name from the band 'HIM'?)
im new to IRR, so I can only say 'i think' it is a setting. Not sure, but they've been pretty good about keeping things like that from both OGL and DX.
The screenshots from milkshape don't represent a cel shading renedering style. They only show the outlining with a flat shading. Cel shading makes the light "solid": on a surface you can see only a limited number of ligt intesities as in this case