Hey all,
I loaded a map and everything was cool the only problem is that when i come closer to the mesh it all gets smudged like i look in a bubble.
is there anyway to fix it?
Thanks
Smudge
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- Posts: 81
- Joined: Fri Aug 22, 2003 12:06 pm
- Location: Germany
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You might be talking about a well known effect with the projection matrix. The problem is that the eye has an convex surface, while the screen is nearly flat. You can't really get rid of it, but you can play around with the field of view to reduce the effect a bit.
Cheers.
Cheers.
matthias gall, lead programmer at sechsta sinn - email matthias@sechsta-sinn.de
here is a pic
http://the4th0.tripod.com/pic1.JPG
I tried to take the best pic to show you what i mean..the left wall is a lot longer then usual, it's like it streches out.
http://the4th0.tripod.com/pic1.JPG
I tried to take the best pic to show you what i mean..the left wall is a lot longer then usual, it's like it streches out.
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- Posts: 81
- Joined: Fri Aug 22, 2003 12:06 pm
- Location: Germany
- Contact:
Tripod does not allow remote linking. Don't click on the link, because Tripod will recognize that the referer is not it's own server. Just copy & paste it into a new browser window.
Cheers.
Cheers.
matthias gall, lead programmer at sechsta sinn - email matthias@sechsta-sinn.de
Ok, stupid me.
Try as Matthias said, play around with the camera values. AspectRatio and FOV. (http://irrlicht.sourceforge.net/docu/cl ... eNode.html)
Try as Matthias said, play around with the camera values. AspectRatio and FOV. (http://irrlicht.sourceforge.net/docu/cl ... eNode.html)