Rotating skybox

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Guest

Post by Guest »

Yes, you can either change constructor or code. I choose changing of part of code for compatibility.

BTW Niko is not included at now these fixes in Irllicht 0.8.

About Spinz's SkyDome - is already included in NX++. I've still not tried :cry: , because cannot make good BCB port of nx++. So, will try to test it with Irrlicht 08
etcaptor
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Post by etcaptor »

Guest was me.
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Spintz
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Post by Spintz »

I've implemented the skydome in Irrlicht-Spintz, check my sig for link.

Completely compatible with Irrlicht-0.8 apps.
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cartoonit
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Post by cartoonit »

Yeah I saw your project announcement the other day, I was planning on implementing a skydome, but then you beat me to it :D
Looks sweet, I think I'm gonna include in to Irrlicht 0.8 and see how cool it really looks!!!! Cheers spintz....
etcaptor
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Post by etcaptor »

Rotating skybox /Rush method/ not work correctly with Irrlicht v.010.0. Sometimes skybox disappear relative camera position and rotation. Any ideas why?
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etcaptor
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Post by etcaptor »

Seems like culling problem.

I put one more line in skybox constructor and now works fine

setAutomaticCulling(false);
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Cleves
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Post by Cleves »

mm can someone release a full code on this one with the upgrade to 0.10.Thanks.
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