failure in exporting manually skinned meshes with blender

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Albi
Posts: 24
Joined: Thu Apr 28, 2005 10:15 am
Location: Italy
Contact:

failure in exporting manually skinned meshes with blender

Post by Albi »

Hello, I have a problem exporting DirectX files with Blender:
with the last exporter I have tried to load in mine programs some DirectX armature animations made with blender and using a single armature with automatic mesh skinning I have obtained good results
but when I have tried to do the same with manually skinned meshes for finely adjusting of the mesh deformation I have got console errors like this:
File "<string>", line 1476, in my_callback
File "<string>", line 572, in writeRootBone
File "<string>", line 504, in exportMesh
File "<string>", line 693, in writeSkinWeights

somebody knows what may be the cause for this?
Thanks for any help or suggestion
Albi
Posts: 24
Joined: Thu Apr 28, 2005 10:15 am
Location: Italy
Contact:

Just a precisation

Post by Albi »

I had forgotten to say that my blender scene does not contain SubSurf meshes, so this is not the cause of the console errors :(
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