There is some problem with new version of Irrlicht runing on Linux. In the previous version everything was ok, but now, the textures are wrapped incorrectly. Here is the screenshot from version 0.9:
And the same demo from version 0.10:
BTW. Has anyone else got the problem with shaders, even if graphics card suport them? My drivers are up-to date, from ati.com
Linux - texture wrapping
Linux - texture wrapping
JRX --> "alien" + "server" + /at + "op" + /dot + "pl"
If the words "open source" get you more excited than the words "free porn"...you might be a Game Developer.
Registered Linux user# 383163
If the words "open source" get you more excited than the words "free porn"...you might be a Game Developer.
Registered Linux user# 383163
I think hybrid found the problem. To fix it, open COpenGLDriver.cpp, search for
and replace it with
That should fix the bug.
Code: Select all
pGlClientActiveTextureARB = (PFNGLCLIENTACTIVETEXTUREARBPROC)
#ifdef GLX_VERSION_1_4
glXGetProcAddress(reinterpret_cast<const GLubyte*>("glActiveTextureARB"));
#else
glXGetProcAddressARB(reinterpret_cast<const GLubyte*>("glActiveTextureARB"));
#endif
Code: Select all
pGlClientActiveTextureARB = (PFNGLCLIENTACTIVETEXTUREARBPROC)
#ifdef GLX_VERSION_1_4
glXGetProcAddress(reinterpret_cast<const GLubyte*>("glClientActiveTextureARB"));
#else
glXGetProcAddressARB(reinterpret_cast<const GLubyte*>("glClientActiveTextureARB"));
#endif