Hi guys,
I am involved in a game project, and we are currently researching any open source and free 3D Engines that are suitable with us. I have found that it seems Irrlicht is suitable for us, but since we are going to make "Cartoon Rendered" or Cell shaded game, I want to make sure whether Irrlicht supports Shader Programming or not (changing vertex/pixel shaders). Or is there any other way to make games cell shaded using Irrlicht ?
Regards,
Sindharta
Shader Programming
Sorry, no shaders are coded into the engine.
The way that many people fake shaders (which I learned back when OGRE was young) was invert the vertices on a "fatboy" modification of a mesh in Milkshape. This would give the illusion of cell-shading, but would double the polygons of a mesh.
The way that many people fake shaders (which I learned back when OGRE was young) was invert the vertices on a "fatboy" modification of a mesh in Milkshape. This would give the illusion of cell-shading, but would double the polygons of a mesh.
Crud, how do I do this again?