Shader Programming

Discuss about anything related to the Irrlicht Engine, or read announcements about any significant features or usage changes.
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Shin
Posts: 2
Joined: Thu Dec 25, 2003 4:27 am

Shader Programming

Post by Shin »

Hi guys,

I am involved in a game project, and we are currently researching any open source and free 3D Engines that are suitable with us. I have found that it seems Irrlicht is suitable for us, but since we are going to make "Cartoon Rendered" or Cell shaded game, I want to make sure whether Irrlicht supports Shader Programming or not (changing vertex/pixel shaders). Or is there any other way to make games cell shaded using Irrlicht ?

Regards,

Sindharta
niko
Site Admin
Posts: 1759
Joined: Fri Aug 22, 2003 4:44 am
Location: Vienna, Austria
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Post by niko »

Hi,
No, the engine currently does not support pixel or vertex shaders. But it is not difficult to add: Just add a pointer to the vertex or pixed shader program in the material struct and use this pointer within the IVideoDriver.
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