if (playerMeshLocation >= whatever coord)
{
movePlayerMesh(-1,0,0)
}
for each coordinate in the map mesh but how would you do this similar to the example7 with the q3 map. I have no problem with q3 mapping except i don't know of any other mapping programs besides q3radiant, gtkradiant, or any other variant that REQUIRES Q3 which I don't have. So basically what I'm asking is can I use the same method as in example7 but instead of pointing to a *.bsp in the *.pk3 file, could you load a *.3ds mesh instead?
yes -but u do that exactly as with a quake map -eg
node= smgr->addOctTreeSceneNode(mesh->getMesh(0));
..however- using a 3ds mesh is more demanding and a big mesh would need a good pc