Hi,
I've developed DMFLoader for Irrlicht 0.9 and I've used your wrapper in binary samples to show Newton physics capabilities applied to a base level created with DeleD.
I think you'll work is really useful but if you don't intend to continue please send me you current work at the following address buzzoathome@yahoo.it .
I'll try to continue myself to integrate physics in my games.
Thanks in advance .
Newton + Irrlicht = Newton++
schick,
could you put latest version on website somewhere temporary I am sure a lot of ppl want to download it.
I was going to use it for my game as well but I am only in very early development stage (planning mostly + working on models and textures).
thanks and I think your work is very important because it is an essential addon that makes irrlicht close to game engine and open more possiblities.
could you put latest version on website somewhere temporary I am sure a lot of ppl want to download it.
I was going to use it for my game as well but I am only in very early development stage (planning mostly + working on models and textures).
thanks and I think your work is very important because it is an essential addon that makes irrlicht close to game engine and open more possiblities.
Schick,
If you email ( joe@nyrsound.com) it to me I can host it for download and I'll post a message here so everyone gets the link.
Joe
If you email ( joe@nyrsound.com) it to me I can host it for download and I'll post a message here so everyone gets the link.
Joe
Hey guys,
nice to see some ppl are using the stuff i wrote. Well, here is the latest version i had on my disk. Well, as i can remember the last thing i was working at newton++ was to implement the "fluid" stuff (not finished). The demo source files can be found in the archieve with all the other stuff. Newton++ is sill based on Irrlicht 0.8. At the moment i am working on a FPS game in my spare time, but all suggestion to newton++ are still welcome. Newton++ is based on newton 1.31 and is still missing the "fluid" stuff (as i mentioned) and the most joints.
Grab it here:
www.allaboutschick.com/files/newton++_src.exe
Best regards,
Schick
nice to see some ppl are using the stuff i wrote. Well, here is the latest version i had on my disk. Well, as i can remember the last thing i was working at newton++ was to implement the "fluid" stuff (not finished). The demo source files can be found in the archieve with all the other stuff. Newton++ is sill based on Irrlicht 0.8. At the moment i am working on a FPS game in my spare time, but all suggestion to newton++ are still welcome. Newton++ is based on newton 1.31 and is still missing the "fluid" stuff (as i mentioned) and the most joints.
Grab it here:
www.allaboutschick.com/files/newton++_src.exe
Best regards,
Schick
Please send me an e-mail instead of a private message.
Do you have a complete wrapper over Newton? I would like to complete Newton++ maybe i could complete it using your code.
Well, i tried it but i haven't found a memory leak so far. Maybe there was something from because i compiled the libraries with the MSVC Beta 8. I am using MinGW, there isn't a problem so far.
Thanks,
Schick
Well, i tried it but i haven't found a memory leak so far. Maybe there was something from because i compiled the libraries with the MSVC Beta 8. I am using MinGW, there isn't a problem so far.
Thanks,
Schick
Please send me an e-mail instead of a private message.
Schick,
Thinking back it may have been because the Irrlicht manager wasn't being released in the demo but I can't remember exactly. Maybe VC beta 8 was doing some garbage collection for you, I'm using an older version.
I will release my wrapper code at some point. It does cover a lot of things including some special joint stuff. In fact, it will include some custom motorised joint code when Julio releases the next SDK.
I'll keep you informed.
Joe
Thinking back it may have been because the Irrlicht manager wasn't being released in the demo but I can't remember exactly. Maybe VC beta 8 was doing some garbage collection for you, I'm using an older version.
I will release my wrapper code at some point. It does cover a lot of things including some special joint stuff. In fact, it will include some custom motorised joint code when Julio releases the next SDK.
I'll keep you informed.
Joe