For 3 I had done some tryouts with one armature only and they worked wellFanfan wrote:well, thanks for your answer.
For 2) I think you're right : they don't have the same origin. With NKEY I can see that my mesh has (x=0.296, y=0.012, z=0) and the armature has (x=1.070, y=0.053, z=0.494). But how can I arrange that? Because when I enter the same values, the bones are no longer centered with the mesh...
For 3 : I have only one armature, constituted of 6 bones : 2 for the leg, 2 for the other leg, one for each arm.
but I still have the message....
but in these models I had used automatic mesh skinning
recently however I have tried to do the same with manually skinned meshes for finely adjusting of the mesh deformation and I have got console errors like this once again:
File "<string>", line 1476, in my_callback
File "<string>", line 572, in writeRootBone
File "<string>", line 504, in exportMesh
File "<string>", line 693, in writeSkinWeights
so it seems that with manually skinned meshes the problem still remains
and I have no idea why,
somebody may help us?
for 2 the solution is in the Blender manual, you must look in it how to change an object center (with mesh center buttons) and then position the armature & mesh centers
exactly in the same position in all views; I have had your same deformation problem
but after having done this it was fixed