Racing game with Irrlicht , is it possible?

If you are a new Irrlicht Engine user, and have a newbie-question, this is the forum for you. You may also post general programming questions here.
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PolecatIV

Racing game with Irrlicht , is it possible?

Post by PolecatIV »

I looking for a 3dengine for my racing game, is Irrlicht a good option?
INM8
Posts: 31
Joined: Fri Dec 31, 2004 9:04 pm
Location: TX

Post by INM8 »

yes it is a very good option, especially since irrlicht is LIGHTNING FAST and very good @ implementation and stuff... first off you must realize: irrlicht is a graphics engine, which means it only renders graphics! So you will also need a good sound engine (i would use openAL - supports 3d sound) and a physics engine (use Tokamak, its now FREE) which you will need for car physics. for compiling all of this, i would use Dev-C++, because the irrlicht project file works right off the bat! only thing is, its a bother to get directx working :x otherwise.. just use that stuff.. incase you didnt know anything, lol! hmmm ok i think this will provide you with enough information. im too lazy 2 get the links for ya, so just search google. :D later
"Please do not read this quote. Thank you."
SARIN
Posts: 139
Joined: Fri Oct 29, 2004 3:53 am

Post by SARIN »

hey, i love newton myself. its a little more accurate for physics and that slows down the speed, but if u have a good comp it should b fine. i like it cause its easy to use (for me, not to understand but it at least compiles). i suggest trying it out, and checkin the demo (especially for speed)

www.newtondynamics.com
PolecatIV

Post by PolecatIV »

Is Newton expensive?
INM8
Posts: 31
Joined: Fri Dec 31, 2004 9:04 pm
Location: TX

Post by INM8 »

no, newton is free, and i have checked it out, yes it is easy to use, BUT: it's inaccurate and slow. if you create a gun and you make it shoot a bullet, you have to be 20 feet away from a wall for it to detect it, because when it's created it maps it w/ the newton net thingy it has, which takes a while.. and especially on a bullet going @ high speed! i prefer tokamak, because its fast and accurate, this is because it USED TO BE a COMMERCIAL PRODUCT but now is free. you can't sell something slow and inaccurate now can you?
"Please do not read this quote. Thank you."
cassini
Posts: 68
Joined: Thu May 12, 2005 2:40 pm

Post by cassini »

There is also ODE, which is free and open source
Midnight
Posts: 1772
Joined: Fri Jul 02, 2004 2:37 pm
Location: Wonderland

Post by Midnight »

anything is possable my friend anything.
Guest

Post by Guest »

newton isn't inaccurate and it isn't slow. you just don't know how to use it. for bullets you have to use continuous collision detection like in one of their tutorials.

yeah, tokamak was COMMERCIAL but if it were SUCCESSFUL it wouldn't be free now. ;)
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